Day 2 of GDC.

Attended Luke Muscat from Halfbrick’s session discussing the post-launch support and updates of Fruit Ninja and Jetpack Joyride, some very interesting points regarding users and frequency of updates.

Also checked out Stephane Jacoby (Square One Games) giving a presentation on the technical details on porting “A Bard’s Tale” to the iOS platform.

I was also able to get my hands on a tablet running the Tegra 3 chip by NVIDIA, sure is a powerful little thing, perhaps we’ll have a chance to use it one day.

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