Archive for Images

Egg Break

Hey everyone!

It’s that time of year again where chocolate eggs are everywhere and people are taking time off to see family and take care of themselves, which may include consuming copious amounts of the aforementioned chocolate eggs, and that’s exactly what we are doing right now. By which I mean we’re taking time off for family and looking after ourselves. I don’t know about the others, but personally I will also be consuming a lot of chocolate eggs. Some of us have needed time off in the past couple of weeks and the coming week or so for family and ourselves, and we hope you’re all taking care of yourselves too. We’ll be back with another regular update in the next post.

Easter Bruce 2017
Till then, thanks for reading! –David

Juggernaut For Scale

Hey everyone!

It’s taken a while to get here, and they’re still being a little difficult, but the faction vehicles we’ve been working on are just about ready to start patrolling the streets of New Bedlam.

FactionVehicles1
With a Juggernaut and a Fuzz patrol car used for scale, here you can see the full assortment of vehicles lined up with the standard vehicles in front and the heavies behind them.

FactionVehicles1

FactionVehicles2
Currently they’re still sitting in their virtual garages, but they’re getting fueled up, armed, and ready to hit the streets soon. And let me say that arming all of those heavy vehicles each with their own unique array of weapons was an arduous task on its own.

FactionVehicles3
That’s all for now. As always, thanks for reading! –David

Faces of the Future!

Hey everybody!

Mark here, back with some more content on the art front. We’ve been making strides to get the next update done, but I’m here to show off what’s coming further down the line.

Passenger Renders 03
A while ago we showed off a couple of concepts for our modular passengers, and today I bring you some newer examples of modularity. These renders were made by combining parts from 3 complete sets (3 different pairs of eyes, noses, mouths, etc), but eventually there will be a wide variety to mix and match.

Passenger Renders 02
One big critique we drew from our initial concepts was that whilst all their parts could be swapped and matched, the parts themselves were too plain for the dystopian cyber-punk future of Collateral. So I got to work on more punk hair styles, cyborg parts, facial piercings, masks, eyes, and glasses that feel more like they belong in a city like New Bedlam.

Passenger Renders 01
That’s all for now and thanks for reading! –Mark

Cloudy With A Chance Of Pain

Hey everyone!

When you go around causing trouble, or when trouble finds you, you can often find yourself overwhelmed and in need of a Plan B. In New Bedlam, when more of Plan A (typically bullets and explosives) just isn’t cutting it you may need to run away. However, running away doesn’t have to mean you stop attacking when you’ve got acid mines!

Acid
These fun little toys hidden within a corrosive cloud can aid in your escape, or annoy the driver behind you who’s getting just a little too close, by dispersing repeated bursts of highly corrosive acid mist. Anything caught in the clouds will immediately start having a very bad day.

On a more serious note, we’d like to thank all those who sent kind words our way after our last post. It really helps knowing that we have supporters who care and appreciate what we do. Your messages were greatly appreciated by the team. Thank you very much!

That’s all for now. Thanks for reading! –David

Heading Home For The Holidays

Hey everyone!

It’s that time of year again to relax and spend time with family and friends. As such we’re breaking for the year and we’ll be back again early next year.

We’ve been working on finishing that update with the new vehicles and city district but unfortunately after being slowed down by some little technical hitches we weren’t able to get it ready before the end of the year. Look for it to come early next year soon after we come back.

bruce-christmas-2016-hi-res
So until then happy holidays, thanks for reading, and we’ll see you in the new year! –David

The Highest Seas

Hey everyone!

The average Cthulhu Corp member is a lowly devotee, having little need of their worldly possessions that were gladly given for the opportunity to work for and worship the Great Old One. As such, the High Priests and executives can afford to travel with power and luxury in the Yhagni.

cc-yhagni-01
The Yhagni is styled upon the classic symbol of wealth and worth: an elegant yacht. While a traditional yacht would sail on water, this vessel’s eldritch augmentation and otherworldly infusion (along with sufficiently advanced technology) allow it to sail across the sky with ease.

cc-yhagni-02
Not only is it stylish, it’s also equipped to handle the dangers of traversing New Bedlam. The hull is made from Cthulhu-knows-what material, and the bow is dotted with cavities concealing missiles for those unfortunate enough to underestimate the Yhagni’s strength.

That’s all for now. Thanks for reading! –David

Heavy Hitters

Hey everyone!

This week Mark has been hard at work developing the heavy vehicle for Cthulhu Corp, the Yhagni, and I thought I’d take the chance to talk about what makes heavy vehicles so special.

cc-yhagni-wip-01
Each faction has their own heavy vehicle that will pose a different kind of threat to the player. Naturally that threat will primarily be dealing more damage to you and resisting some of your more potent weapons, but they each have their own flavour of threat as well. For example, the factionless heavy vehicle, the Juggernaut, has an assortment of machine guns that cause chaos around it while the tank cannon on top tracks its targets to deal massive damage if they’re not evasive enough.

cc-yhagni-wip-03
The Yhagni has its own tricks that include a number of openings on the bow concealing missile launchers to harass even a constantly moving target. And like all heavy vehicles, it is slow and tanky and sure to be a pain in the butt. In short, heavy vehicles shouldn’t be taken lightly.

That’s all for now. Thanks for reading! –David

 

Altered Abomination

Hey everyone!

The Pharol is looking much fancier now with a coat of paint, a remodeled rear end, and some CC corporate branding. It’s seen some remodeling and revision since the concept and first pass model, so let’s take a look at how it is now.

cc-pharol-1
Aesthetically speaking, the spiraled rear “wheels” didn’t really work with the overall appearance of the vehicle so they were scrapped in favour of the glowing organic conduits of otherworldly power. It seemed to look a little neater than the original concept, and generally works better for the design of a hovering vehicle.

cc-pharol-2
The design doesn’t include a windshield or any obvious windows because as masters of the eldritch arts the drivers have no need to see through conventional means. Design-wise that allows the top surface of the Pharol to have the faction branding right in the front and have subtle details spread across the rest of the roof. It also helps give the impression that the vehicle could almost be a living creature.

That’s all for now. Thanks for reading! –Mark

Executive Influence

Hey everyone!

There are many powerful and enigmatic organizations in New Bedlam. Some focus on scientific prowess, some on advanced technology, but Cthulhu Corp aren’t like the others.

pharol-02
Cthulhu Corp is a business founded on mystical arts and ancient religious rites. They use these practices as the basis for conducting their various business endeavours throughout New Bedlam, as well as providing mystical services to rival those of technology and science.

pharol-01
The eldritch power of their high level executives can even warp the very reality around them. In fact, those very same reality warping powers are what lead to the hybrid vehicles utilized by Cthulhu Corp. The mere presence of these individuals helped to merge sophisticated hover-vehicle technology with the forms of strange and otherworldly entities.

These images are just a work-in-progress look at their standard vehicle, the Pharol, but you can see how the organic tendril-like features play into the vehicle’s form.

That’s all for now. Thanks for reading! –David

Calling All Passengers

Hey everyone!

A lot of the gameplay in Collateral involves transporting the faceless masses of New Bedlam to their destinations. But soon that will no longer be the case! Namely because those faceless masses are getting faces.

Passenger Portraits
Cue the passenger cam. Until now passengers have just been talking to you blindly, but now that little screen will be full of faces of random strangers off the street. Currently each character is made up of a combination of different eyes, eyebrows, a mouth, a nose, jawline, neck, and haircut.

Passenger Portraits 2
Moving ahead we’re going to add more variation, things to set them apart from casual folk and make them look more like the weird denizens of New Bedlam that they are. During faction specific missions you will also see passengers with features like clown makeup, military uniforms, fast food employees, suits, bushy beards and beanies, and more.

That’s all for now. Thanks for reading. – Mark

  • Facebook
  • IndieDB
  • Twitter
  • Tumblr
  • YouTube