Archive for Kickstarter

The Good, The Bad, And The Update

Hey everyone!

As you might have heard, Collateral got Greenlit this week. Yay! It was a long and tough road, but we made the steady climb up the ranks with help from all of you. As you may expect though, there’s a bit of a process we’ll need to go through before we’ll be ready to launch on Steam.

Now for the less-good news. As you may have guessed, our progress isn’t exactly looking good for the mid-year release that we were hoping to achieve. There are a multitude of reasons for this. One big reason is the change of engine, going from UDK to Unreal Engine 3, which has led to unexpected complications. Specifically certain compatibility changes need to be made and a number of systems are being upgraded now that we have access to more features of the engine, which in some cases means rebuilding the particular system almost entirely from scratch. It’s time consuming, but it will produce better results.

We’ve also had to, as is the case with a lot of small studios, dedicate part of the team to doing contract work in order to help pay for things like rent and bills, so not having the full team able to keep working on Collateral all the time has slowed things down. Other, mostly minor, things have got in the way too and the end result of all of this is that Collateral is going to take longer than expected to complete, but it will also be of better quality than it was originally going to be.

It sucks that we won’t have Collateral ready for release by mid-year, but we are still hopeful for a late 2014 release. This isn’t guaranteed, but it’s what we’re aiming for. As the game gets closer to being finished we’ll be able to give a more precise release date. I know that’s not the kind of news you were hoping to hear this week, but it’s the unfortunate reality of the situation.

For Kickstarter backers whose reward includes helping to create content (characters, billboards, and cab skins) you should have received a Skype contact request today, unless we have an alternate means to contact you. In the coming weeks we’ll be looking to set up meetings with you to discuss your rewards and get the ball rolling. If you don’t hear from us immediately, don’t panic. We haven’t forgotten you, it’s just difficult organizing a bunch of meetings when some people are on the far side of the planet.

Apart from all that, we’ve had a lot of other good news lately and we can’t wait to tell you about all of it as soon as we can. And by that I mean there are things we aren’t supposed to talk about right now, however I CAN say that we’ll have some of that good news to share with you very, VERY soon.

That’s all for now. We’ll be back with more news next week, possibly sooner than you think. –David

Kickstarter Alpha Is OUT!

Hey everyone!

I know we didn’t post an update last week, but we’ve been hard at work pushing out the first alpha build for our Kickstarter backers. If you backed us for $25 or more on Kickstarter then go check your email because you should have received an alpha key.

The initial alpha features 8 different types of missions with 3 difficulty levels, 2 major city districts, 16 different weapons, 14 upgrades, a variety of AI vehicle types each with a selection of paint jobs, and quite probably a lot of bugs that only large scale testing can find, which is why we’re glad so many people want to help us test.

Now that the alpha is live we’ll be responding to feedback, making patches to address the issues that come up (we’ve already received some feedback from our dedicated testers) and we’ll be doing content updates as things get finished.

We’re going to keep the alpha limited to Kickstarter backers for the time being, however we will eventually open the alpha publicly. We haven’t decided on an exact date, but it will probably be in a couple of months.

As always, thanks for reading. –David

Good Breaks And Bad Breaks

Hey everyone!

Alpha release is fast approaching but we still need a number of survey results, so if you’re a Kickstarter backer and haven’t filled yours out yet please do so soon.

On a related note, we won’t be releasing the alpha just yet to those who have filled out surveys because of a recently confirmed game-breaking bug. It had only shown up before when showcasing the game over long periods (1+ hours non-stop) but we have now figured out the cause. We have a fair idea of the solution, but it might take a bit of time to fix and test to ensure that it doesn’t continue to crash the game. The last thing we want to do is give people a version of Collateral that stops them playing every hour or so.

Then again, it’s always a good idea to take regular breaks while gaming. I did consider leaving the bug in (for your health, of course) but I’m sure you guys can take care of yourselves.

What we CAN give you all is a quick glimpse of a couple of the faction weapons in development. Here we have early models of the “Whale of Mass Destruction” and “Portal Cannon” (previously called the Vortex Summoner. Honestly, we haven’t settled on a name for it just yet).

Faction Weapon Wireframe - WMD

The rings above the whale will light up and glow, most likely as a charge effect. We’ll play around with it until we get something we think looks cool and works well. The Portal Cannon will have a glowing effect coming from the hole in the middle, and the tentacles will either spin or wave around. Again, we’ll mess around with them until we get something awesome.

Faction Weapon Wireframe - Portal Cannon

In other news, Steam recently Greenlit another 100 games. Unfortunately Collateral wasn’t one of them, but this is still good for everyone on Greenlight because it means that there are fewer games ahead of us. Our stats remain steadily positive, so we’re very happy with that. If you haven’t seen us on Greenlight before, take a look here. Thanks again to everyone who has up voted us and shared links with their friends.

That’s about it for this week. Thanks for reading. –David

A Good Idea

Hey everyone!

After sorting out a few things, we have now sent out our backer surveys for Kickstarter backers. This means that Kickstarter early access backers can look forward to getting their hands on the current alpha fairly soon.

Careers expo close

To those of you who stopped by and talked to us at the AIE booth at the Herald Sun Careers Expo recently, thanks for helping us meet our minimum social interactions for the month! Seriously though, it was great to have people try Collateral, ask us questions, and make suggestions.

Careers expo booth

It’s kind of odd how often people make a seemingly simple suggestion or ask us an otherwise obvious question that make us take a look at the game and think “Why hadn’t we considered that before?” Not all of these ideas are things that we think are worthwhile in the long run, but some have been interesting to ponder. Some have even lead to other ideas that we’re considering for later in development. If you have ideas or questions about Collateral, try to remember them in case you see us at our next public showcasing. I’m not sure what that will be (we’re not going to PAX Prime or anything like that) but when it comes up we’ll be sure to mention it.

And speaking of questions and suggestions, if you have any right now then feel free to post comments on our website, Facebook, Tweet at us, or just yell at us in the street if you recognize us. Try to make sure it really is one of us for that last one though, otherwise it might be really awkward.

Thanks for reading! – David

Career Expo and Alpha Progress

Hey everyone!

If you’re in the Melbourne area and planning on going to the Herald Sun Career Expo, look for the Academy of Interactive Entertainment booth where we’ll be showcasing Collateral. The expo is on this weekend at the Melbourne Exhibition Centre, so stop by and say hi.

We’re making progress toward our alpha release. There are still a few things to be sorted out, and we’ll also need to send out surveys to our Kickstarter backers so that we can get Desura keys ready for those who paid for early access. If you backed us on Kickstarter, keep an eye out for a survey heading your way sometime in the coming weeks.

Development on Collateral at the moment is mostly testing and bug fixing for alpha, so there’s not a lot of news to speak of. I fixed a bug that caused vehicles to flip out, and I mean literally flip. It was mildly entertaining, but definitely not something that was meant to be happening. Hopefully the initial alpha version should have very few strange things like that slip through. No doubt there will be plenty of bugs that arise as we release updates (which we’ll discover faster by having a large number of people testing), but if we can start with as few as possible it will be so much easier to fix new ones.

That’s all for this week. Thanks for reading. –David

Officially Kickstarted!

How quickly a month goes by when you have a timer counting down. A month ago we started our Kickstarter campaign to raise $15,000 and as of this morning we have managed to raise $16,057!

Thank you to everyone who backed us, spread the word about us, or who have generally tolerated us spending most of the past month trying to convince them to do one or both of the above. You are all awesome.

Now that the campaign has run its course we’re back to focusing all of that attention on Collateral and getting it ready for our early access backers. We’ll keep you posted as we make progress on that.

Also, we’ve started looking at PayPal options so that anyone who missed out on pledging during the Kickstarter can still pledge towards the same (or very similar) non-limited tiers. We’ll give you more information as we sort out the details.

Again, a massive thank you to everyone who has supported us.

All of us at DDG

Bruce KickstarterMindBlown

Kicking To A Close

Hello everyone!

We have officially passed our initial goal on Kickstarter!
At the time of writing this we are sitting at $15,565 with 58 hours to go. If you haven’t pledged yet but you’ve been thinking about it, or you want to put in a little more for an add-on then now’s your best chance.

For another chance to see Collateral in action, we’ll be showcasing at the Academy of Interactive Entertainment’s (AIE) booth at the Herald Sun Careers Expo in Melbourne. The expo is on August 16-18 (Fri-Sun) at the Melbourne Exhibition Centre. If you’re going to be there, come check us out and try your hand at Collateral.

Development-wise, the faction weapons are progressing nicely. I’ve been working on getting Cthulhu Corp’s Vortex Summoner (which is a working title for the weapon incorrectly listed in our Kickstarter update video as the Soul Stealer. That’s a different thing that will be coming later) and Octopi’s Whale of Mass Destruction. They’re still in a somewhat prototype stage though. For example, I am temporarily using a teddy bear instead of a whale because the asset is literally something we had just lying around. Death by adorableness! The functionality of both weapons, however, is working rather well.

That’s all from us for now. Thanks for reading. –David

Rules of Shotgun

Hey everyone!

It’s been a big week for us. We’ve been making the rounds in some very cool gaming news sites, first and foremost being Rock, Paper, Shotgun. Since that article went up about 5 days ago we’ve seen a massive response on Kickstarter. We’d like to thank all of our backers so far for getting us to 80% of our goal. We’ve only got a little less than $3000 to go and 9 days to get it, so things are looking pretty good.

We’ve been keeping our eyes on the articles that have been posted recently and something that came up a lot in comments was vertical movement. As such, we’ve talked about it in our latest Kickstarter update. Hopefully this helps clear things up. We’ve also demonstrated a sample of modified weapons. The examples we used in the update were quick tests, so they’re a bit rough. Weapons and projectiles are still undergoing a few significant changes that will at least somewhat affect the way mods will be done.

For any of our new fans who aren’t aware, Collateral is also on Greenlight. So if you’re a Steam user and would like to see Collateral available on Steam in the future then please vote for us here.

On Monday, Josh appeared on The Multicast along with hosts Titanium Basher and Corib3ar. Check out what they had to say.

Apart from all that, the new faction weapons mentioned in our previous update are beginning to take shape. Nothing we can show off just yet, but all in good time.

So that’s about it for this week. Thanks for reading! –David

PAX Wrap and Review

Hey everyone! Hope you’ve had a good week. Ours was really busy, starting with PAX Aus over the weekend. We had Collateral on display and plenty of people stopped to have a go. Thanks to all of you for stopping by to check us out (especially all you giant, anthropomorphic batteries).

Battery Man

While at PAX we had a writer for Kotaku come and play the game, which he reviewed in his article PAX Australia 2013: Day Three. I think he liked us.

Our Kickstarter is almost half over and we’re sitting at about 44% of our total raised so far. We still have plenty of time to reach our goal and we’re confident that we can make it, but we still need your support. Every little bit helps, so please share our Kickstarter with all your friends, family, colleagues, acquaintances, random people on public transport, just basically anyone who likes video games (because who doesn’t?) or helping small businesses to succeed.


Collateral on Kickstarter

Greenlight has also been doing well. We had a jump in votes following PAX, which was great, but if you haven’t voted for us and you’re on Steam then we’d really appreciate it if you go check us out there too.

We’ve also started doing some interviews and sharing preview builds for a handful of reviewers. The first interview was for Jump Start with MegapiemanPHD and was recorded earlier this week. Once it’s online we’ll share the link around. In the meantime, RaetacRages has posted a gameplay preview of Collateral on his YouTube channel.

We’ll be posting another update on Kickstarter early next week featuring a video that gives some background on the various factions that occupy New Bedlam, as well as some of the faction themed weaponry that can be obtained by siding with them.

Till then, thanks for reading and we’ll be back again with more on Collateral next week. –David

PAX Starter

Well there’s no use beating around the bush, if you weren’t already aware we’re seeking funding via Kickstarter! So if want to help fund/get yourself a copy of/want to know more about Collateral then make sure to check out our campaign:


If you’ve already backed us (or if you’re still on the fence), then have a gander at some of the rewards you’ll be getting:



I am yet to see anyone make the pun “Mad Pax”… it seems so obvious. Mad Max is Australian right?

Anyway, if you haven’t heard already, this time around the Penny Arcade Expo has come to Melbourne, which is exciting news as Melbourne is the city I live in. Even more exciting news is that we have the delight of showing off Collateral to all the video game hungry Red Bull fueled humans attending such as yourself. So if you missed out on AVCon and you happen to be one of the many people coming to PAX Australia, then you still have the perfect opportunity to have a hands on go at Collateral. Make sure you give lots of feedback and ask heaps of difficult questions. Hope to see you there -Lachlan

Also... This pic is from AVCon... Not PAX

Nothing to do with Mad Max

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