Archive for Updates

Chick These Out

Hey everyone!

We’re back again with more vehicle concepts. This week featuring Big Larry’s rival and poultry aficionados, JRC.

Faction Vehicles 04
JRC do one thing, chicken, and they do it well. And often. And they use it for pretty much everything. Even when they’re trying to be practical like with their heavy vehicle, the semi transport, it has to have chickeny features. Or sometimes they throw subtlety to the wind and make a car that is essentially just a roast chicken. Who does that? JRC, that’s who.

That’s all for this week. Thanks for reading! -David

Delicious Designs

Hey everyone!

Time for some more vehicle concepts. This week it’s a couple of tasty looking examples for Big Larry.

Faction Vehicles 03
Big Larry’s faction vehicles are inspired by classic 60’s vehicle styles. They’re also inspired by his menu, as you can see from the taco car. Big Larry also has his armoured mobile sales vans, because food delivery in New Bedlam can be a dangerous profession. The van is a twist on the classic VW Kombi with a massive side panel for serving either food or death. Or both. Probably both.

That’s all for this week. Thanks for reading! -David

New Beginnings

Hey everyone!

This week I thought I’d fill you in on what we’ve been doing with the menu.

Load Menu Preview
We mentioned a little while ago that we wanted to add multiple save slots to Collateral for a few reasons. Not the least of which being to put an extra step in the way of accidentally starting a new game and losing all of your progress (and I’m speaking from experience here).

At the moment the top field shows your current paintjob, however it will be changed to show, most likely, your elapsed game time. The middle field is your current cash, and the final field is the name of the last faction (or campaign) mission you took.

That’s all for this week. Thanks for reading! -David

Pimpin’ Rides

Hey everyone!

So now that you’ve seen some of the Carnies’ vehicles, this week we’re showing a couple of draft designs for their rivals, the Strippers’ Society.

Faction Vehicles 01
These vehicles have a generally military aesthetic, reflecting the militant themes that are present in the faction. The tank design would be a heavy vehicle, meaning it would be less common and have more health and firepower than regular vehicles. We’ve talked about the cannon and whether it should be a laser or use conventional ammunition. No definite decision yet, so we might play with it and see what works better.

That’s all for this week. Thanks for reading! -David

Car-ny Concepts

Hey everyone!

As we said last week, there are both common NPC vehicles that have no particular alignment like the Cursi, and then there are faction specific vehicles. Each faction will have a collection of vehicles themed towards their particular style that give the faction an active presence in New Bedlam. This week we’ve got some concepts from Mark for the Carnies’ Union vehicles.

Faction Vehicles 02
As you can see, they have an exaggerated hot rod inspired style with a hint of Twisted Metal. These are just first drafts but they represent the general idea and style of the vehicles. We’ve already discussed a few possible revisions to these designs, and they’ll likely be iterated on a few times before being made into models.

That’s all for this week. Thanks for reading! -David

Completing The Cursi

Hey everyone!

This week we can show you the completed Car Cartel Cursi. As you can see, it has only had some very slight changes over its development from the original concept.

Cursi Update 01
The Cursi fits quite well into the CBD environment where it will most commonly be found. The sleek and rounded design is an uncommon feature that will give it a fairly recognizable silhouette amongst the traffic of New Bedlam. There will be other colour variants when you see them flying around the city, so this is merely the basic white display model.

While the Cursi is just a casual NPC vehicle that can be found typically minding its own business, there are also vehicles from each of the various factions that will populate the city. More on those another time.

For now, thanks for reading! -David

LEST But Not Least

Hey everyone!

We’ve mentioned all of the factions before, but we haven’t really talked much about LEST. Our good buddy Doug is still all that we can really show you of them because we haven’t yet begun work on the city district in which LEST primarily operates. However, let’s talk a bit about the League of Extraordinary Super Transients.

Doug Liquor
The League are a group partially composed of the financially-ill-equipped and the real estate-incapable. However there are many in their upper ranks who, until certain unspecified recent events, had been at the opposite end of the spectrum. With their homes gone and their fortunes lost, LEST turns their attention to those they suspect of being at fault: their old rival, NOR.

What were these mysterious events? What’s the history between LEST and NOR? Perhaps we’ll share more in time. For now, thanks for reading! -David

Creating The Cursi

Hey everyone!

You may recall our recent post about new NPC vehicles. In particular we mentioned the Car Cartel Cursi would be a new vehicle in the CBD. Since creating the billboard for it, Mark has been modelling the vehicle itself.

CC Cursi 3
There are some minor alterations from the billboard version, and the texturing hasn’t been done yet, but you can see the evolution of the concept.

Update Car ad
The simple looking design is more complex underneath, with sizable engines reflecting the power of the more powerful class who own them. This is the first of the new vehicles we’ll be adding, so there will be more to come in the future.

CC Cursi 4
That’s all for this week. Hope you’re all enjoying the Steam sale! Thanks for reading. -David

Business Business Business

Hey everyone!

Last week’s update was a little less visually stimulating than usual, so this week we have a bevy of business billboards to show off.

Commercial District 05Commercial District 06
Apart from the major factions there are a lot of other businesses operating around New Bedlam, some big and some small, and they are all vying for attention. These represent just a handful of the businesses in the CBD area of the city.

Commercial District 04Commercial District 03
Speaking of the CBD, we’ve been asked a few times recently when we’ll be releasing another content update. The CBD will be the major feature of our next update, so once it is finished and a number of in-transition features are back to being fully functional again we’ll be able to put out another release. We can’t promise a time frame on that right now, but hopefully it will be in the not-too-distant future.

Commercial District 01
More on that another time. That’s all for now. Thanks for reading! -David

Better Saved Than Sorry

Hey everyone!

We’ve noticed an issue that has also been brought to our attention by players regarding saved games. Some people have accidentally clicked New Game and lost all of their progress when the new game starts and writes over the only save file. This, we thought, is a problem. Our solution? We’re implementing multiple save files.

Essentially you’ll be able to select either to start or load one of 4 game files, meaning it will require more than 1 click to clear a whole game’s progress. It’ll also mean that you can play through the game multiple times without having to delete your previous progress first.

We’re still tinkering with the implementation so sadly no screenshots of this just yet, but it should be working pretty soon.

That’s all for this week. Thanks for reading. -David

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