Archive for Updates

Looking Tasty

Hey everyone!

The Sabroso has had a bit of body work and some stylish branding slapped on it, and now it’s ready to patrol the streets of New Bedlam looking for hungry mouths to feed. The large propulsion thrusters on the sides have been replaced with front and back hover thrusters in the finished model.

BL-Sabroso, 05
Side access to the vehicle had been momentarily overlooked, but since the Sabroso is a food truck it was important to address functionality for customers. They have to be able to reach their delicious burritos! Of course, when not serving customers the side window is covered by an armoured panel to protect its delicious cargo. And to a lesser extent, the service employee in the back.

BL-Sabroso, 04
That’s all for now. Thanks for reading! –David

Fast, Fresh Food

Hey everyone!

Big Larry’s business is, first and foremost, selling Mexican-inspired cuisine. And sure, it makes plenty of business sense to build restaurants and let your customers come to you. But why wait when you can track them down and sell to them on YOUR schedule?

BL-Sabroso WIP, 01
The Sabroso is a food truck of the future, providing burritos to the masses (at fair and reasonable prices, of course) whenever and wherever it can find them. Find the masses, that is, not the burritos. Honestly, who would do that? Who would go looking for burritos just lying around and decide to sell them from a food truck? Probably Mecha Max from Mecha Max’s Mega Mecha Mex. Never heard of him? That’s probably because he’s not in business anymore. If you want fresh, delicious Mexican-inspired food you can trust, buy your burritos from Big Larry!

BL-Sabroso WIP, 04
The model is probably going to get a little tweaking before being textured and finished up, but it’s coming along nicely. That’s all for now. Thanks for reading! –David

Finished Flea

Hey everyone!

The Freaked Flea has all of its parts and a full paint job, so it’s getting ready to roll off the virtual assembly line. All it needed was a little extra exhaust for its clearly impractical engine and some flame decals. Everyone knows clowns love flame decals, right? Well these ones do.

CC-FreakedFlea, 01
It’s bright and vibrant and ready to bring some joy and laughter to the masses. Or that’s what it would be doing if the Carnies’ Union were comprised of ordinary clowns, however these carnival folk are anything but ordinary.

CC-FreakedFlea, 02
That’s all for now. Thanks for reading! –David

Clowning Around

Hey everyone!

The Carnies of New Bedlam have a very particular style when it comes to getting around the city. Much like the clowns you may be familiar with, the Carnies’ Union go for bright colours, big smiles, and cars that are surprisingly spacious inside for their size.

CC-FreakedFlea WIP, 01
The Carnies’ light vehicle, the Freaked Flea, isn’t quite up to having its bright colours just yet. It may not look like much yet, however you can see it’s taking shape to reflect its concept art.

Friday Update - Final CARNIE UNION Concepts
Bit of a light update this time around (Ha, “light”. Get it?), but we’ve been trying to work around a lot of personal stuff in the past couple of weeks. That’s all for now. Thanks for reading! –David

Uncompromising

Hey everyone!

The Strippers’ Society is an organization that prides itself on providing comfort for its clients and protection for its members. The Staffel is a perfect example of these ideologies being elegantly put into practice.

SS-Staffel, 01
The Staffel is a well built balance of comfort, armour plating, and style. Its agile movement and ability to get the job done are complimented by its faction’s vibrant and strongly defined aesthetics.

SS-Staffel, 02
That’s all for now. Thanks for reading! –David

It’s How You Use It

Hey everyone!

We’ve shown off the completed standard and heavy vehicles for Collateral’s various factions, however the most common vehicles these factions will employ will be the cheap and simple “light” vehicles. While less heavily armed and armoured, light vehicles are more agile and will be more numerous on the streets of New Bedlam.

SS-Staffel WIP, 01
The first one Mark has started working on is the Strippers’ Society vehicle, the Staffel. It’s still a work in progress, but you can already see the similarities to the APC and the Blitz in its design.

SS-Staffel WIP, 02
That’s all for now. Thanks for reading! –David

Bugs And Faces

Hey everyone!

Recently I’ve been spending a lot of time on Collateral trying to fix some issues with weird vehicle behaviour. I’ve fixed a few things, however among the remaining issues the Big Larry El Grande will still occasionally refuse to mount their giant burrito weapons. Not quite sure what’s causing that one yet (Who wouldn’t want to carry around a giant burrito?) but I’m looking into it. On the plus side I did manage to fix the JRC Roast Fillet from spawning so that, for some bizarre reason, it looked like it was made of chrome. So there’s progress.

For something more visually interesting, here’s another look at the passenger faces that Mark has been working on. As you can see, there’s plenty of oddity and diversity in the residents of New Bedlam.

Passengers
That’s all for now, thanks for reading! –David

Getting An Upgrade

Hey everybody!

Mark back again for an art flavoured update! We’ve had a number of comments from time to time about the interface in the shops. We’ve taken what people had to say and used it to rework the layout.

Shop UI Update++
This mock-up demonstrates the general design that we’re going for. The main change has been to make the overall layout more symmetrical and trim it down. On the left is where the shop’s inventory will be sorted into its various categories, on the right is your personal inventory that lists the upgrades you own and have equipped, and the middle window shows the stats and description for the the currently selected item.

This design also makes better use of space for displaying the taxi and the shop environment, which also shows off Riley‘s work on the shop interiors.

We hope you all like the direction we’re taking with this, and thank you for catching up with us. –Mark

Death From Above

Hey everyone!

What do you do with a weapon so big and powerful that it just won’t fit on top of your awesome sky taxi? You launch it into space, of course.

OIC beam
The Orbital Ion Cannon fires its intense beam of destruction down through the sky at a point that you target and will fire a continuous beam for several seconds, giving you a little time to redirect it and watch it slowly draw a deadly path as it moves.

The initial R&D has proven a little hard to control, but that’s what research is for. Some more testing of the targeting system is definitely required before it’s ready for full deployment.

That’s all for now. Thanks for reading! –David

Pros and Cons

Hey everyone!

We’ve had a little time off and we’re easing back into things again, and naturally taking some time away from things has its ups and downs. It’s often handy to step away from a problem and come back to it with fresh eyes to help you see a solution you couldn’t see before. I’ve done this many times with problems I’ve had in programming, and after coming back from our break I quickly figured out why a number of new vehicles weren’t spawning with the correct materials. As it turns out it was a simple typo. Whoops.

However, time away can also make you lose track of a train of thought you’d had while working on something. Frustratingly that seems to have happened, despite my notes, with regard to vehicle navigation and now I’ve noticed a handful of AI vehicles have taken to slowly wandering off into infinity. It’s rather annoying, especially since these vehicle issues are some of the last things that need fixing before we can test a stable update.

I’m sure I’ll figure out what I was doing quickly enough, and perhaps even the weekend will be enough to give me a fresh perspective next week. But for now, thanks for reading! –David

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