Most of these posts focus a lot on a single person’s work at a time. This time we’re taking a quick run around to summarise what everyone’s been working on lately.
Personally, I’ve been fixing the way heavy vehicles work because of all the new heavies, as well as continuing to add in the new faction vehicles with their unique weapon setups.
Mark has been touching up the new vehicle assets, adding some fine details to the textures and models. He’s also been working on designing some of the upcoming passenger cam assets. Meanwhile, Riley has been working on a couple of new weapons as well as touching up the city districts and fixing up the physics and collision in some trouble spots.
Rob has been working on some UI tweaks and updating the city map, and he’s been making and updating particle effects. And Josh has been handling a lot of business matters, including some discussions that could make for some very exciting news in the near future.
We can’t go into any more details about that just yet, so that’s all for now. Thanks for reading! –David