We’ve had a little time off and we’re easing back into things again, and naturally taking some time away from things has its ups and downs. It’s often handy to step away from a problem and come back to it with fresh eyes to help you see a solution you couldn’t see before. I’ve done this many times with problems I’ve had in programming, and after coming back from our break I quickly figured out why a number of new vehicles weren’t spawning with the correct materials. As it turns out it was a simple typo. Whoops.
However, time away can also make you lose track of a train of thought you’d had while working on something. Frustratingly that seems to have happened, despite my notes, with regard to vehicle navigation and now I’ve noticed a handful of AI vehicles have taken to slowly wandering off into infinity. It’s rather annoying, especially since these vehicle issues are some of the last things that need fixing before we can test a stable update.
I’m sure I’ll figure out what I was doing quickly enough, and perhaps even the weekend will be enough to give me a fresh perspective next week. But for now, thanks for reading! –David