Playing Chicken

Hey everyone!

This week we have a quick peek at the work-in-progress model of JRC’s light vehicle, the Tenders. Whilst it is stylish, it may not look too impressive just yet but it’ll soon have it’s orange and white branding and be ready to shake those tail feathers on the streets of New Bedlam.

JRC-Tenders WIP, 01
And speaking of JRC, I’ve been continuing to squash bugs and fix issues with the new faction vehicles. Still got a few big problems with the heavies, but those are fairly clear and identifiable so I know roughly what needs doing to resolve them. For example, JRC’s Giant Combo needs to keep better track of its target and know when to stop firing its seemingly limitless supply of seeking chickens. It’s a mildly entertaining sight, but a little frustrating for me.

Anyway, that’s all for now. Thanks for reading! –David

Boom Boxes And Bug Fixes

Hey everyone!

Lately I’ve been fixing a lot of issues with adding the new faction vehicles and I’m glad to say that a lot of them are now resolved. Still dealing with a couple of odd, unreliable bugs (by which I mean they happen inconsistently) which is making them a little harder to track down and fix, but I’m getting close to wrapping them up.

The other thing I’ve been working on is implementing and fixing a couple of new weapons. Most recently I’ve focused on the Boom Box, which is a rear-mounted weapon that has a huge knockback effect to help you escape pursuers. My initial tests with the knockback effect were… more entertaining than helpful, but I learned a thing or two in the process. Not the least of which being that it’s possible to push other vehicles up and over buildings and walls if you really set your mind to it. I think I’ll try to exclude that possibility in the future though.

I’ve also been trying to resolve some issues with the Acid Cloud mines. I figure a single cloud probably shouldn’t instantly get you to full notoriety with the Fuzz because that just seems a little unfair.

That’s all for now. Thanks for reading! –David

Looking Tasty

Hey everyone!

The Sabroso has had a bit of body work and some stylish branding slapped on it, and now it’s ready to patrol the streets of New Bedlam looking for hungry mouths to feed. The large propulsion thrusters on the sides have been replaced with front and back hover thrusters in the finished model.

BL-Sabroso, 05
Side access to the vehicle had been momentarily overlooked, but since the Sabroso is a food truck it was important to address functionality for customers. They have to be able to reach their delicious burritos! Of course, when not serving customers the side window is covered by an armoured panel to protect its delicious cargo. And to a lesser extent, the service employee in the back.

BL-Sabroso, 04
That’s all for now. Thanks for reading! –David

Fast, Fresh Food

Hey everyone!

Big Larry’s business is, first and foremost, selling Mexican-inspired cuisine. And sure, it makes plenty of business sense to build restaurants and let your customers come to you. But why wait when you can track them down and sell to them on YOUR schedule?

BL-Sabroso WIP, 01
The Sabroso is a food truck of the future, providing burritos to the masses (at fair and reasonable prices, of course) whenever and wherever it can find them. Find the masses, that is, not the burritos. Honestly, who would do that? Who would go looking for burritos just lying around and decide to sell them from a food truck? Probably Mecha Max from Mecha Max’s Mega Mecha Mex. Never heard of him? That’s probably because he’s not in business anymore. If you want fresh, delicious Mexican-inspired food you can trust, buy your burritos from Big Larry!

BL-Sabroso WIP, 04
The model is probably going to get a little tweaking before being textured and finished up, but it’s coming along nicely. That’s all for now. Thanks for reading! –David

Finished Flea

Hey everyone!

The Freaked Flea has all of its parts and a full paint job, so it’s getting ready to roll off the virtual assembly line. All it needed was a little extra exhaust for its clearly impractical engine and some flame decals. Everyone knows clowns love flame decals, right? Well these ones do.

CC-FreakedFlea, 01
It’s bright and vibrant and ready to bring some joy and laughter to the masses. Or that’s what it would be doing if the Carnies’ Union were comprised of ordinary clowns, however these carnival folk are anything but ordinary.

CC-FreakedFlea, 02
That’s all for now. Thanks for reading! –David

Clowning Around

Hey everyone!

The Carnies of New Bedlam have a very particular style when it comes to getting around the city. Much like the clowns you may be familiar with, the Carnies’ Union go for bright colours, big smiles, and cars that are surprisingly spacious inside for their size.

CC-FreakedFlea WIP, 01
The Carnies’ light vehicle, the Freaked Flea, isn’t quite up to having its bright colours just yet. It may not look like much yet, however you can see it’s taking shape to reflect its concept art.

Friday Update - Final CARNIE UNION Concepts
Bit of a light update this time around (Ha, “light”. Get it?), but we’ve been trying to work around a lot of personal stuff in the past couple of weeks. That’s all for now. Thanks for reading! –David


Hey everyone!

The Strippers’ Society is an organization that prides itself on providing comfort for its clients and protection for its members. The Staffel is a perfect example of these ideologies being elegantly put into practice.

SS-Staffel, 01
The Staffel is a well built balance of comfort, armour plating, and style. Its agile movement and ability to get the job done are complimented by its faction’s vibrant and strongly defined aesthetics.

SS-Staffel, 02
That’s all for now. Thanks for reading! –David

It’s How You Use It

Hey everyone!

We’ve shown off the completed standard and heavy vehicles for Collateral’s various factions, however the most common vehicles these factions will employ will be the cheap and simple “light” vehicles. While less heavily armed and armoured, light vehicles are more agile and will be more numerous on the streets of New Bedlam.

SS-Staffel WIP, 01
The first one Mark has started working on is the Strippers’ Society vehicle, the Staffel. It’s still a work in progress, but you can already see the similarities to the APC and the Blitz in its design.

SS-Staffel WIP, 02
That’s all for now. Thanks for reading! –David

Bugs And Faces

Hey everyone!

Recently I’ve been spending a lot of time on Collateral trying to fix some issues with weird vehicle behaviour. I’ve fixed a few things, however among the remaining issues the Big Larry El Grande will still occasionally refuse to mount their giant burrito weapons. Not quite sure what’s causing that one yet (Who wouldn’t want to carry around a giant burrito?) but I’m looking into it. On the plus side I did manage to fix the JRC Roast Fillet from spawning so that, for some bizarre reason, it looked like it was made of chrome. So there’s progress.

For something more visually interesting, here’s another look at the passenger faces that Mark has been working on. As you can see, there’s plenty of oddity and diversity in the residents of New Bedlam.

That’s all for now, thanks for reading! –David

Such Is Life

Hey everyone!

This post is going to be short because we’ve had a somewhat perfect storm-like scenario lately of people being sick and/or being otherwise occupied by important obligations. It’s unfortunate (more so for the sick people) but it’s our reality of late. As such, sadly we don’t have anything new to share today.

Hopefully this doesn’t persist for long and we’ll try harder to have something for you next time, but that’s all for now. As always, thanks for reading! –David

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